Master Chief’s second adventure cranked up the heat with two big additions: Xbox Live multiplayer and dual-wielding.Įmptying a magazine into a Covenant Elite was one thing, but two magazines at once? Glorious. But Halo 2 had other ideas when it came to polishing the golden triangle, and the big-budget sequel built on everything that made the original so compelling. Powerups would go on to become a mainstay in subsequent Halo titles, and the LAN party sleepovers were just getting started. Halo’s balance didn’t slip, however, as powerups could still be countered by skill or sheer determination. Overshield beefed up your shields while Active Camo turned players near-invisible until they peppered a poor opponent with lead. The second shuffle in Halo’s arsenal were powerups, temporary boosts on the field that could tilt the golden triangle in the wielder’s favor. Bungie wasn’t afraid to experiment with its brainchild and this elevated firefights to the status of a dance to the death. These weapons would temporarily sink their teeth into Halo’s golden triangle, forcing players to adapt to the change in rhythm. Restricting players to carrying two weapons added a pinch of strategy to the mix, making power weapons like the Energy Sword and the Sniper Rifle even more meaningful. Master Chief didn’t need to duck behind cover against plasma fire as he tore through Covenant ranks.unless you were playing on Legendary, of course. Regenerating health, for example, drastically altered the mode of engagement by encouraging risky plays. Bungie’s history with the Marathon franchise shaped the golden triangle and kicked off the studio's obsession with mechanics that threw a wrench into that triangle over the years. Before we take a look at how Halo Infinite implements it, let's dive into the checkered evolution of equipment through Halo’s formative years to today, where it’s become a staple of gameplay in Halo Infinite.Īlthough equipment didn’t enter the picture until Halo 3, Halo: Combat Evolved brought a lot to the first-person shooter buffet back in 2001. Through the last 14 years, equipment meddled with Halo’s golden triangle in both good and bad ways, and nothing Halo devs have introduced since has made such a long-lasting impression. Halo Infinite even mentions it by name across hints dropped during multiplayer matches. And while Halo’s approach to health and movement is unique too, the golden triangle is what’s responsible for the skill-based combat that Halo is most known for. The golden triangle lies at the heart of every Halo game, though the term grew in popularity after being mentioned in a Halo 3 documentary. Why is equipment a big deal? Equipment disrupts Halo’s golden triangle of damage dealing: melee, grenades, and guns. Equipment was first introduced in Halo 3, and is now a vital part of Halo’s ecosystem. What isn’t new is equipment that can be carried and deployed to change the momentum of any game.
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